"You have a potential to make more money with torture (horror films) now because that's what actually scares a mainstream audience today," she says. "I don't think that they were very popular before because it just seemed so far off base. Like, 'That could never happen,' and it seemed very fringe back in the '70s and '80s. Not that you didn't have gore back then, but now that is something that we know is going on in the world. We know about certain atrocities in Guantanamo, for example. Even in Iraq, under Saddam Hussein supposedly, and even in our own American prison system, we know that torture goes on. Because of the Internet and the global media, we know that torture is a way of life really. That information is just more accessible to us. I also think it's more fundamentally frightening to us, because it's sort of a given now that torture is happening around the world."
I thought the quote has an interesting insight because I’ve never thought a

I think perhaps game developers should have this same approach and think about as this is area where games as medium excels at exploring themes without player’s awareness, making players learn/train things about such themes. I think this is one way where developers can examine our fears without it being a direct part of gameplay as such thing as “torture” as I think would be perhaps too much as interactive part of gameplay. This is one area where horror games could excel at, what you people think?
Jonesy
No comments:
Post a Comment